It is a time when envy and oppression are the roiling contents of a chaotic brew, ever threatening to spill over. Yet, most of the modern era’s efforts are spent developing new ways to use mechanika against one’s enemy. No, life isn’t nearly as dismal as it once was some centuries ago when an oppressive race from across the unnvavigable vastness of the ocean lorded over the natives, pressing them into generations of servitude and suffering. In spite of these advances, the kingdoms remain fraught with conflict. Even the principles of magic are seen as a physical science of sorts, every bit as real and applicable in the kingdoms as the principles of physics, biology, chemistry, engineering, and mathematics.
They have developed ways for everything to work in tandem, tapping the arcane and fueling it with science, taking mechanical apparatuses and enhancing them with magic.
Rather than viewing the concepts as incapable of coexistence, the inhabitants of Western Immoren assimilate everything together, seeing magic, spirituality, science, and industry as parts of a greater whole. Rather than cast off the mantle of magic and spirituality, these elements are firmly embraced by the proponents of science and technology. Without a doubt Caen is very much a fantasy world, but it is one that has proceeded into a new era of development. The very ideas that comprise the world of Caen-to which the continent of Immoren belongs-are very particular. Mechanika is a fundamental cornerstone in the portal that leads to the Iron Kingdoms, but the foundation of this world is its overall philosophy. To date, mechanika-a melding of science and sorcery, technology and magecraft-is the foremost example of these complimentary forces in the Iron Kingdoms. Certain technologies in this environment bend the laws of physics through the application of magic. In Western Immoren, magic and technology not only co-exist, they complement one another. The creators and developers of Western Immoren-the homeland of the Iron Kingdoms and other territories-have made the conscious decision to sidestep this notion and approach their fantasy environment from a contrasting perspective.
Epic wars are fought, with the sides and their beliefs serving as allegorical agents of magic or technology, chaos or law. Wells, and Michael Moorcock allude that one encroaches upon the other that one must give way for the other to take hold. Some of the principles in the writings of literary masters of fantasy such as J.R.R. Typically in the genre of fantasy, there is an implicit, preconceived notion magic and technology are so vastly different that one cannot exist if the other is already firmly entrenched. They might consider the Iron Kingdoms to be “steampunk,” and it is certainly an anachronistic dystopia, a realm embracing the concepts of steam technology however, the creators prefer “Full Metal Fantasy.” These words aptly fit the bill because the creators of the Iron Kingdoms haven’t forgotten that a mythic fantasy lies at the core of their universe, and these three words begin to paint a picture of the Iron Kingdoms-in broad strokes. Some People seek to attach a genre-or perhaps a sub-genre-in a campaign world to get some rudimentary idea of what its about. To skip directly to the campaign’s main wiki page click here.